In this course, you will learn how to design and conduct human-centered research, especially according to the “Contextual Design” framework. You will model and consolidate different types of user research data from various sources, and identify the most relevant user-related aspects that affect the design. Design decisions will be made based on this understanding of the user, and these designs will be executed with methods such as paper prototypes, UI mock-ups, and wireframes.
This course focuses on the design principles that are most commonly used in user interface design and evaluation. You will study the different types of user interfaces, interaction models, and design guidelines that are used in conjunction with the task analysis in gathering user requirements. After completing the course, you will be able to apply these guidelines and usability heuristics in the creation of an evaluation plan and will understand how to construct a blueprint for creating graphical user interfaces.
This course introduces a collection of interaction techniques, technologies, and environments to provide a comprehensive understanding of current and near future human-technology interaction on a technical level. Interaction techniques are introduced within various technology and use context related topics and are discussed in relation to models of human performance to develop modeling skills that aid in evaluating the applicability, effectiveness and efficiency of interaction techniques.
Focusing on the Human factors of different interaction modalities and multimodal interaction, this course covers the devices and interaction technologies for multimodal interaction, tools and methods for multimodal applications, and the fusion and fission of different modalities. After the course you will understand the characteristics of multimodal interaction and the technologies involved, the methods and tools needed to design these types of interactions, and the evaluation of multimodal applications and services.